


I found the above very helpful for helping me manage my mods and reduce CTDs. Whether it would work with your set up or not I don't know. The STEP guide for Mod Organizer is here: īeyond that, there is a good tool for cleaning installs & mods, called TES5Edit.

Unlike usual mod installation, Mod Organizer creates a separate location and mechanism through which mods enter the game, without affecting your vanilla installation at all. With this tool you can even create different profiles of mods for different users. To execute automatically after each reload, add this to \Data\SKSE\skse.Well, this would kind of be starting over, but one good method for handling mods, including trying and removing them if you don't like them, is the Mod Organizer. This may take hours depending on the amount of bloat. When applied to an already bloated save, it will stop growing further and instead shrink over time as the game processes all queued events. This prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods. Note that the official patches have now fixed ash piles and nirnroots not being properly cleaned up.Īnother option to fix already bloated save game files is by using Skyrim Script Extender's (SKSE) ClearInvalidRegistrations console command.Īdd console command ClearInvalidRegistrations to remove invalid OnUpdate() registrations It will be necessary to visit each affected map twice before the cleanup can take effect on existing saves though. The fix also removes bloat from excess flags that have been accumulating. This is due to a bug in CWMapActivatorScript which does not clean up placed flag activators.

